Pages: [1] 2 3 4 |
1. theft of wrecks - in Player Features and Ideas Discussion [original thread]
Originally by: zippodee you guys r obviously game griefers and like to blow your trumpets to say how good you are but infact you are all insecure or think u r so damm too inteligent and whip lesser ppl like dogs i fell sorry for u guys ...
- by Traidor Disloyal - at 2009.12.16 20:43:00
|
2. How to make EVE more addicting - more players - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Originally by: Czert ElPrezidente So guys, insted of saying only no,no,no....etc - then come with ANOTHER idea how to attract more players to game. Eve has been steadily gaining players for yea...
- by Traidor Disloyal - at 2009.12.09 20:08:00
|
3. Another cloak fix idea - in Player Features and Ideas Discussion [original thread]
Originally by: Legatus1982 I think the cloak system works well the way it is with the single exception that people are sitting afk safespotted and cloaked in systems for days at a time with no hope of ever being discovered, providing free ...
- by Traidor Disloyal - at 2009.11.29 04:51:00
|
4. Insurance in Empire - in Player Features and Ideas Discussion [original thread]
Nope, not for this at all. This is, after all, a game where everyone is suppose to have fun, even the griefer. Now, before you sputter out "You griefing bastard!", has my defense, across three characters, I have over 20 ships in my hangers. An...
- by Traidor Disloyal - at 2009.11.24 17:15:00
|
5. Star Trek Online: WAKE UP CCP - in Player Features and Ideas Discussion [original thread]
Originally by: 1OfMany If you want a real PVP game, go buy SOF or CoD MOAH or whatever Unreal tournament... I always get a kick out of it when I see stuff like this on the forums (or any forum). It's on par with "Man, in Eve if you want...
- by Traidor Disloyal - at 2009.11.23 21:15:00
|
6. Rigs on T3 ships need to be able to be removed - in Player Features and Ideas Discussion [original thread]
Originally by: Marko Riva Originally by: Traidor Disloyal You're *****ing about rigs on a T3 ship? If you can afford the high cost of a T3 ship then the rigs are nothing. And if CCP does inact this ****ant of a change then they bet...
- by Traidor Disloyal - at 2009.11.20 20:32:00
|
7. Rigs on T3 ships need to be able to be removed - in Player Features and Ideas Discussion [original thread]
You're *****ing about rigs on a T3 ship? If you can afford the high cost of a T3 ship then the rigs are nothing. And if CCP does inact this ****ant of a change then they better do it for the T2/T1 ships. *******************************************...
- by Traidor Disloyal - at 2009.11.20 16:29:00
|
8. If there is only one person fighting its not PvP - in Player Features and Ideas Discussion [original thread]
I've been playing this game on and off since it first came out. You know what I learned? 1. Remember to write down your username/password of the online game you are playing cause you might come back after a couple years. 2. No matter what kind of ...
- by Traidor Disloyal - at 2009.11.20 16:21:00
|
9. Deployable that can be sent out and retrieved that prevent looting of - in Player Features and Ideas Discussion [original thread]
Originally by: LLALA I shoot a pirate they come back in a PVP ship and kill my PVE ship. Pirates have the advantage. Learn some skills. Get your own PvP ship after you shoot that so-called pirate. What are you all in the USA? A bunch of...
- by Traidor Disloyal - at 2009.11.11 21:30:00
|
10. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
I saw a post the other day and I liked it. It's a nice, simple explanation of how salvage is created from an NPC ship: The ammo from the weapons on a players ship creates a wreak (and loot) when used on an NPC ship. That person also gets the boun...
- by Traidor Disloyal - at 2009.11.04 21:13:00
|
11. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Originally by: nafiy gnaw It has been said before, it will be said again. Lvl4 missions will be in high-sec until the last bit of EvE is deleted from this universe. Not going to happen. CCP seems to be going down the "Easy Road" in this...
- by Traidor Disloyal - at 2009.11.03 15:05:00
|
12. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass You wanna bait mission runners? You already can. This is fail logic. People already know about can flippers. If you lose a ship to one, you deserve it. Salvage flagging wouldn't change this in any way, shap...
- by Traidor Disloyal - at 2009.10.25 04:17:00
|
13. Indestructible pods and insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Trenchi Originally by: Traidor Disloyal Originally by: Trenchi Just pitching an idea. What if: 1. Pods were indestructable. No. A big fat no. I like podding people. It seems to upset them. how are peo...
- by Traidor Disloyal - at 2009.10.23 19:48:00
|
14. Lack of trust - in Player Features and Ideas Discussion [original thread]
Originally by: Travor Kalimatus Players inside corp should be able to restrict unwanted combat actions upon them. No combat actions from corp members, if not agree - by default. If someone shoot - concord is ready to wipe them out (in hi-s...
- by Traidor Disloyal - at 2009.10.23 19:31:00
|
15. Indestructible pods and insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Trenchi Just pitching an idea. What if: 1. Pods were indestructable. No. A big fat no. I like podding people. It seems to upset them. ************************************************* I have three characters. One has Cov...
- by Traidor Disloyal - at 2009.10.23 19:23:00
|
16. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi I doubt any L4 mission runner is seriously considering switching to ninja salvaging as a career move though, the profits simply aren't comparable. Has a level 4 mission runner I agree. Originally by: ...
- by Traidor Disloyal - at 2009.10.22 15:23:00
|
17. Salvaging - in Player Features and Ideas Discussion [original thread]
For reals man. We need a paint bag type device just like banks do to them there bad bank robbers. When a mean and nasty ninja salvager takes something from that honest, hard working, mission runner a paint bag should blow up and paint that wussy...
- by Traidor Disloyal - at 2009.10.22 14:52:00
|
18. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Originally by: Traidor Disloyal The mission runner has not reduced his risk at all if salvaging a mission runner wreak becomes a flagging offense. The mission runner has another exclusive tool aga...
- by Traidor Disloyal - at 2009.10.21 18:12:00
|
19. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Quote: More smoke and mirrors from. Investment of isk in ships is not the issues here. nor is the chance of suicideragekilling the NS. It's the fact that if a salvagers just sticks to salvaging and do...
- by Traidor Disloyal - at 2009.10.21 17:54:00
|
20. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Flagging for salvaging gives even bigger competitive advatange to the mission runner, so the "add risk to salvager" argument sounds kinda hollow when it actually means "reduce risk on salvaging mission runner"...
- by Traidor Disloyal - at 2009.10.21 17:23:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |